Layla casino

Layla casino

{H1}

A Team of Moronic Mercenaries

Team of Moronic Mercenaries

Rewards

Gambling at Vikki and Vance Casino

A Team of Moronic Mercenaries is an unmarked quest in Fallout: New Vegas.[1]

Quick walkthrough[]

Unmarked Quest: A Team of Moronic Mercenaries 
Visit Primm at least three days after bringing back order to the town. 
Enter Vikki and Vance Casino. 
Encounter the mercenaries and deal with them. 
Kill them. Pay them 100 caps (or 50 depending on the Courier's funds). Convincing the mercenaries to leave (Speech 30). Convincing them to leave by choosing these dialogue options (no skill checks required):"Are you deserters?"; "I guess I can understand that."; "Why not just turn yourselves in?"; "I imagine the NCR doesn't deal with deserters kindly."; "It would be safer to run and find someplace to hide." 
Reward: Gambling at Vikki and Vance Casino 
Leads to: Big Winner, Vikki & Vance (when applicable) 

Detailed walkthrough[]

After restoring order to the town of Primm, the Courier must travel to a different location and pass three days without visiting Primm. Once this is done, visit Primm's Vikki and Vance Casino. Upon entering, the Courier will be approached by Layla and her band of thugs, who heard Primm is ripe for the picking.[2] A conversation with Layla will reveal that they are NCR deserters driven off by the news of the Legion's increasing presence on the other side of the river, and had turned to raiding after losing all their money gambling.[3][4]

There are three possible ways to handle the group:

  • Convince them that there is law back in Primm with a Speech skill of 30.
  • Pay them off with 100 caps (they will accept 50 caps if the Courier does not have 100).
  • Fight them.

The combat option is still available after passing the Speech check and the Courier can exclaim that they are deserters and initiate combat.

After they are gone, the Vikki and Vance Casino will open up again and will resume functioning as a normal casino.

Notes[]

  • During conversation, Layla mentions that she and the other deserters will head to New Canaan.[4]
  • Ending the quest nonviolently will cause loot in the casino to become unowned and looting them will no longer be considered theft, with the exception of the following:
    1. Locked door leading to the secured area
    2. Cash registers in the secured area
    3. Safes in the secured area

Bugs[]

NPCs may not appear immediately after Layla and her thugs are gone. Fast travel to other locations, or passing of time, should allow the NPCs to respawn.

References[]

  1. ↑Quest name from Fallout: New Vegas Official Game Guide
  2. ↑Courier: "Your turf? I guess the news hasn't reached you yet, Primm has law again."
    Layla: "Fuck, we lose again. We heard Primm was ripe for the picking, so figured we could come here and shakedown some of the suckers. We weren't expecting a sheriff here."
    (Layla's dialogue)
  3. ↑Courier: "Are you deserters?"
    Layla: "I like to think that we are Prisoners Of War that managed to escape before capture. I don't know how long it'll be before the Legion crosses the river, but sure as fuck I don't want to be wearing a NCR uniform when they get here."
    (Layla's dialogue)
  4. 4.04.1Courier: "So that's it? You've resorted to robbing and raiding to solve your problems?"
    Layla: "Our luck has gone south since we lost all of our money gambling in Vegas. We didn't go AWOL from duty to become raiders. But we've seen what the Legion does to people that survive their battles. We wanted to be gone before the fighting starts. And we heard there may be some safety up in New Canaan."
    (Layla's dialogue)

v · d · e

Quests in Fallout: New Vegas

Act 1Ain't That a Kick in the Head ·Back in the Saddle ·By a Campfire on the Trail ·They Went That-a-Way ·Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) ·The House Always Wins (I, II, III, IV, V, VI, VII, VIII) ·Render Unto Caesar ·Et Tumor, Brute? ·Things That Go Boom ·Kings' Gambit ·For the Republic, Part 2 ·You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters ·All or Nothing ·Veni, Vidi, Vici ·Eureka!
OtherCome Fly With Me ·Crazy, Crazy, Crazy ·Ghost Town Gunfight ·Guess Who I Saw Today ·Left My Heart ·My Kind of Town ·The Legend of the Star and A Valuable Lesson ·Unfriendly Persuasion ·Wheel of Fortune
Companion questsED-E My Love ·For Auld Lang Syne ·Heartache by the Number ·I Could Make You Care ·I Forgot to Remember to Forget ·Nothin' But a Hound Dog ·One for My Baby
Unmarked questsA Bit of Slap and Tickle ·A Final Plan for Esteban ·Access Powers ·All Fired Up! ·An Ear to the Ground ·Andy and Charlie ·Arachnophobia ·Arizona Scavenger ·Barton the Fink ·Bear Necessities ·Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) ·Bounty Killer (I, II) ·Brotherhood Bond (I, II) ·Caching in at the Cove ·Cajoling a Cudgel ·Claws Mended ·Claws Out ·Dealing with Contreras ·Defacing the Humble Stone ·Democracy Inaction ·Don't Poke at the Bear! ·Eddie's Emissary ·Exhumin' Nature ·Fight Night ·Flogging a Dead Corpse ·Friend of the Followers ·Gland for Some Home Cooking ·Harder, Better, Faster, Stronger ·Hat's Entertainment ·Help for Halford ·Hidden Valley computer virus ·Highway to the Danger Zone (I, II) ·Honorary Rocketeer ·I Love Bananas ·Iron and Stealing ·Keith's Caravan Charade ·Laurifer Gladiator ·Lenk's Bad Debts ·Lily and Leo ·Long-Term Care ·Malleable Mini Boomer Minds ·Maud's Muggers ·Meeting an Equal ·Missing a Few Missiles ·Most Wanted ·Not Worth a Hill of Corn and Beans ·Old School Ghoul · A Pair of Dead Desperados (I, II) ·Papers, Please ·Pistol Packing ·Playing on the Old Joana ·Powder to the People ·Power to the People ·Razzle Dazzle! ·Reach for the Sky, Mister! ·Rest and Resupply ·Ringo's Caravan Rules ·Rotface's Loose Lips ·Saving (or Savaging) Sergeant Teddy ·The Screams of Brahmin ·Silus Treatment ·Short-Term Treatment ·Smooth-Talking Criminal ·The Star Showdown ·Strategic Nuclear Moose ·Straus Calls ·Strip Search ·Suits You, Sarah ·Tags of Our Fallen ·A Team of Moronic Mercenaries ·Thought for the Day ·Tourist Traipse ·Trudy's Radio Repair ·A Trusted Aide ·Useless Baubles or Fancy Trinkets? ·We Must Stop Beating Like This ·We Must Stop Meeting Like This ·Wind-Brahmin Wrangler ·You Gotta Break Out a Few Eggs ·You Make Me Feel Like a Woman
Источник: https://fallout.fandom.com/wiki/A_Team_of_Moronic_Mercenaries