Pokemon fire red casino prizes

Pokemon fire red casino prizes

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Celadon Game Corner

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The Celadon Game Corner (Japanese: タマムシゲームコーナーTamamushi Game Corner) is a Game Corner located in the southeastern part of Celadon City in the Kanto region. In games in which it is run by Team Rocket, it is known as the Rocket Game Corner (Japanese: ロケットゲームコーナーRocket Game Corner), and is the location of the Team Rocket Hideout.

While it seems to be a popular spot for travelers and tourists, the citizens take pride in the city's beauty and think the casino is bad for its image.

In the games

In the Generation I games, Pokémon FireRed and LeafGreen, and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Game Corner is known as the Rocket Game Corner and is run by Team Rocket. It has the slogan "The playground for grown-ups!" The Team Rocket Hideout is located underneath the Rocket Game Corner, with a staircase leading to it revealed by pressing a hidden switch underneath a poster.

In Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver, the Game Corner is known as the Celadon Game Corner and is no longer run by Team Rocket. Team Rocket's hideout is now inaccessible, but several characters reference its existence three years prior. Its slogan mentions that it is a "fun place for everyone".

In the Generation I to IV games, the Game Corner consists of two adjacent buildings: the Game Corner proper (the larger building on the west) and the Prize Corner (the smaller building on the east). The main building contains the casino itself, where the player can earn Coins; the Prize Corner is where the player can exchange Coins for prizes, including Pokémon, TMs, and other items. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Game Corner is one building with two entrances; the space on the west side contains the arcade while the space on the east side is just a sitting area.

In FireRed and LeafGreen, there is a Pokémon Printer in the corner of the main building. The Pokémon Printer takes a photo of the player's current party to put on the back of his or her Trainer Card.

In the Korean and Western releases of Pokémon HeartGold and SoulSilver, Game Corner is significantly different to the Japanese version. The main building has a very different layout, now housing the Voltorb Flip minigame, which is run by Mr. Game. This change was made due to changes in PEGI's classification standards,[1] which had previously impacted the European releases of Pokémon Platinum. As a lasting result of these regulations, the Game Corner in Let's Go, Pikachu! and Let's Go, Eevee! appears to be a more traditional arcade in all versions, and the machines are not playable.

The CeladonGym guide can be found playing on one of the machines here, instead of in the Gym.

Service desk

The service desk appears in the Game Corner in all games except the international versions of Pokémon HeartGold and SoulSilver. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the service desk has run out of Coins; in all other games in which it appears, once they have a Coin Case the player can purchase Coins here at the following rates:

Games

A variety of games appear in the Game Corner, although the specific games that appear vary between generations. In Generations I to IV, the player can play these games as minigames. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player is unable to play on the machines in the Game Corner.

Slot machines

Main article: Slot machine
Generation I

In the Generation I games, there are thirty slot machines in the Game Corner, with eight of them having people already seated at them, one that is labeled "out of order," one labeled "reserved," and one where someone left their keys.

Payouts
Generation II

In the Generation II games, there are thirty slot machines in the Game Corner, with eight of them having people already seated at them. One of these people will give the player 18 Coins (the game incorrectly states the player receives only a single Coin).

One to three Coins can be put in the slot machine each play. One Coin will only count the center row across, two Coins will count all three rows across, and three Coins will count all three rows across as well as both diagonals. The reels stop spinning when the A button is pressed.

Having two 7's line up on the first two reels of two symbols may cause something special to happen when stopping the third reel, which will either cause a third 7 to line up and pay out the jackpot, or end up one space away from lining up to tease the player. Very rarely, a Chansey may appear in this situation; it will use Egg Bomb on the third reel repeatedly until the last 7 falls in place for a jackpot.

When using a slot machine, it has a 1 in 6 chance to enter a mode with enhanced odds. The second machine up in the third row from the left will always have enhanced odds, but the man using it will only vacate his seat in the Morning.

The posters are still there, but there is nothing behind them.

Payouts
Generation III
Celadon Game Corner in Generation III

In Pokémon FireRed and LeafGreen, the only games available are slot machines, with non-player characters claiming that they are rigged. There are thirty slot machines, with eight of them already occupied, one labeled "out of order", one labeled "reserved," and one where someone left their keys.

One to three Coins can be put in the slot machine each play. One Coin will only count the center row across, two Coins will count all three rows across, and three Coins will count all three rows across as well as both diagonals. The reels stop spinning when the A button is pressed.

Payouts
Generation IV
Main article: Slot machine → HeartGold and SoulSilver
A slot machine in Japanese HeartGold and SoulSilver

Only the Japanese version of Pokémon HeartGold and SoulSilver has slot machines.

These slot machines play differently than in the Generation II games. Pressing A stops the reels from left to right; however, the Control Pad controls both Coin insertion and reel starting. Additionally, slot machine payouts can actually vary per machine; they are more similar to the slot machines in Pokémon Diamond, Pearl, and Platinum than the slot machines in Pokémon Gold, Silver, and Crystal.

As players play on the slot machine, a Smeargle depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or Poké Ball, and a blue background signals that it's easier to obtain a Pikachu or Marill.

The jackpot for three 7's is {\displaystyle +2x}, while the jackpot for three Poké Balls is {\displaystyle +x}, where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and resets to 0 after every bonus game.

A bonus game is started by winning a jackpot. Lining up three 7's starts a round bonus game, while three Poké Balls will trigger an 8-round bonus. In this bonus game, players attempt to perfectly line up a randomly chosen one of Johto's first partner Pokémon, and the machine may provide some assistance. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games. At the end of a bonus game, the background automatically becomes red. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases (up to a maximum) with each chained jackpot.

Payouts
Generation VII

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, games are no longer playable at the Game Corner. This change is likely due to concerns about encouraging gambling habits.

Card flip

Main article: Card flip

The card flip minigame is exclusive to the Generation II games.

When playing card flip, players place bets on cards that may be flipped over. The deck used contains 24 cards: each one has both a number (between one and six) and a picture of a Pokémon (either Pikachu, Jigglypuff, Oddish, or Poliwag). Once twelve cards have been drawn, the deck is reshuffled. Bets can be placed on a single card, on a single column, on a single row, on a pair of columns, or on a pair of rows.

Voltorb Flip

Main article: Voltorb Flip

The Voltorb Flip minigame is exclusive to the Korean and Western releases of Pokémon HeartGold and SoulSilver, and is the only game available in the Game Corner in these versions.

The game features a five-by-five grid of tiles, underneath which are hidden numbers (which multiply the player's score if located) and Voltorb (which cause the player to lose all points). The player has a change to figure out where the Voltorb are located by using the clues provided: the number of Coins and Voltorb in each line and column are noted at the sides of the playing field. If the player can find all of the 2× and 3× multipliers, they will be able to advance to harder levels. Winning at this game, as before, will earn the player Coins, which can be traded for prizes.

Items

Locations of hidden Coins in Generation I
(click for higher resolution)
FRLG locations of hidden Coins
(click for further information and higher resolution)

In Generation I, the hidden Coins on the ground cannot be detected with the Itemfinder and will not respond at all if the player attempts to pick them up without having a Coin Case (as opposed to telling the player that they need a Coin Case to receive the item).

Recurring items

In Generation VII, there are fixed spots on the floor where hidden items from the following list will appear. The item spots refill with new random items every day. More than one of each item can appear per day. The items are not fixed until they are picked up, so the item may be different after resetting.

The spots where the items can appear are:

  • Southwest corner of the building (Razz Berry, Health Candies, or the 4 rarer items)
  • In the fire extinguisher in the northwest of the building (Razz Berry, Mighty Candies, or the 4 rarer items)
  • In front of the northernmost game on the east side in easternmost row of arcade games (Nanab Berry, Tough Candies, or the 4 rarer items)
  • In front of the northernmost game on the west side in easternmost row of arcade games (Nanab Berry, Smart Candies, or the 4 rarer items)
  • In between the counters separating the west and east sides (Pinap Berry, Courage Candies, or the 4 rarer items)
  • South of the northeast couch on the east side (Pinap Berry, Quick Candies, or the 4 rarer items)

Trainers

The Rocket guarding the switch

In the Generation I, III, and VII games, a Team Rocket Grunt is guarding a poster. After the Grunt is defeated, the player will be able to push the button behind the poster that opens the entrance to the Team Rocket Hideout. In the Generation VII games, he will not battle the player until Cubone is kidnapped by Jessie and James in Lavender Town, which only happens after the player encounters Cubone on 3F of Pokémon Tower.

Generation I

Generation III

The Game Corner's secret switch
Trainer Pokémon
Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.

Generation VII

Prize corner

The Prize Corner is a small building located next to the main building in the Generation I to IV games. Here, the player can exchange Coins for prizes.

In the Generation I, II, and IV games, only the booths are visible; in Pokémon FireRed and LeafGreen, the player can see the women behind the counter.

In Pokémon HeartGold and SoulSilver, there is a man here who can tell the player what typeHidden Power would be if the player's Pokémon knew it.

The prize corner being in a separate building is due to how pachinko parlours operate in Japan. In Japan, it is illegal to directly pay out cash for pachinko balls or tokens, but this regulation is often circumvented as (legally independent) exchange shops are set up nearby, where the players can redeem the prizes for cash.[2]

Generation I

Generation II

The Prize Corner next door
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