Conquest casino

Conquest casino

{H1}

Casino Conquest

By Frank Scoblete

Triumph Books

Copyright © Frank Scoblete
All rights reserved.
ISBN:

Contents

Introduction,
Part 1: A Heads-Up on Casino Gambling,
1. Relax: Casino Gambling Is Easy,
2. Why We Gamble,
3. How Much Should You Bet?,
4. Scratch a Gambler, Get a System,
5. All About Comps: Getting What You Deserve, Getting What You Don't Deserve, and Maybe Getting the Edge!,
6. Tips on Tips,
7. Gambling Is a Numbers Game,
8. Money Management at Slots and Table Games,
9. Legal Stealing or Real Theft?,
Part 2: The Games,
Size Does Matter: Baccarat and Mini-Baccarat,
The Wild Men and Women of Baccarat,
Blackjack: A Beatable Game,
Basic Strategies for Blackjack,
Card Counting at Blackjack,
Welcome to Speed Count,
Casino Dementia: Blackjack Is Not Slots,
Spanish 21,
Craps: The Exciting Game!,
The Captain's 5-Count and Smart Betting Strategies,
Dice Control,
Goodbye to the Legends: The Captain, the Arm, and Jimmy P.,
Spin Roulette Gold,
Getting the Best of Roulette,
For Two Days I Was the King of Casino Gambling!,
To the Slots Go the Spoils,
Casino War,
The Big Wheel,
Sic Bo,
Keno and the Lottery,
Part 3: Everything Else About Casinos,
The Amazing Colossal Vegas,
Ghosts, Demons, and Larger-Than-Life Tales,
Casinos Are the New High Schools,
Cruising for a Bruising,
Eat Me?,
Are You Going Overboard?,
Letters from Gambling's Mixed Nuts,
Glossary,


CHAPTER 1

Relax: Casino Gambling Is Easy

If you have never before played a casino game, no need to fear. The games were not developed for geniuses; otherwise very, very few people would play them. Indeed, I wouldn't be able to play any of them, as I am certainly not in the Einstein category.

There are a few simple facts to know before you read about and/or learn any game. I will cover these facts in this chapter, and then you will be off and running.


Playing with Chips

Casinos want players to bet with casino chips — sometimes called "checks" or "cheques" — rather than with cash, although some venues sometimes allow cash play. Dealers will call out, "Money plays!" for a player betting cash.

To convert your cash to casino chips, wait until the dealer completes the round of play in progress, then place your cash on the layout in front of your betting spot in card games or on the layout in front of you in games such as craps and roulette. The dealer will exchange your cash for an equivalent amount in casino chips, which you then use for betting.

When you are finished playing, you put your chips in front of you and say, "Cashing out," "Coloring up," or something to the effect of "I'm done." The dealer will then take the chips, count them, give you larger denominations (if that can be done), and you can then go to the cashier, also called a "cage," where the cashier will give you money for your chips.


Chip Denominations

Chips have denominations imprinted on them and are also color-coded. The most common chip colors and denominations are:

Blue or White = $1
Pink = $
Red = $5
Green = $25
Black = $
Purple = $
Burgundy or Orange = $1,
Silver or Gold = $2,
Brown = $5,


Some casinos might have even higher-limit chips, and others might even allow play with quarters, meaning 25¢, but the above are representative of most casinos.


Protect Your Chips

It is bad enough to lose your chips to the casino, but it is far worse to lose your chips to a thief, also known as a "crossroader." You must protect your chips. At games such as craps, where there are chip rails, put the highest-denomination chips in the middle, put the econd-highest-denomination chips next to those on both sides, and so on down to the lowest-denomination chips that you have.

In games such as blackjack and table games, where the chips are just stacked in front of you, do not make your stacks based on one denomination. Put the highest denomination at the bottom of the stacks, the second highest next, and so on. Most chip stealers are not looking to take handfuls of chips; they just want to scoop up a few of the highest denomination. You stand a much better chance of thwarting them by making it difficult to get to your highest-denomination chips.

Just notice what the casinos do in protecting their chips in the chip racks. The highest denominations are in the middle, and the lowest are at the ends. Even though casinos are generally safe places, they are not perfectly safe — so always be aware.

Count your chips before you color up and hand them in to the dealer. Before you lay down your chips to color up after your play, make sure you know exactly how much money you have there. Divide your chips by color, and hand them in this way. There is no rush in coloring up, so do it methodically and correctly. If you know exactly how much you have, you can correct any mistakes. Never take your eyes off your chips as a floor person, box person, or dealer is counting them. The casino personnel are not looking to cheat you, but mistakes are occasionally made so be watchful.

If someone spills a drink while you are playing, you can dry off your clothes later; grab your chips or hold your hands over your chip rack or stacks! One of the oldest scams in the book is to drop a drink, and as everyone is leaping out of the way, the drink spiller scoops up some of a player's chips. When a drink spills over the layout, everyone looks at the event, including the dealers and the players. It is a great time for the crossroader to snatch a few chips from the rail.


The Eye in the Sky

Take a look at the ceiling when you are in a casino, and you'll notice black globes attached to it. These are spread throughout the property over all the gaming and nongaming areas, with the exception of the bathrooms. The black globes are collectively called "the eye in the sky," and in them are cameras keeping track of everything taking place. These eyes are hooked into monitors that the security personnel watch to make sure no cheating or other criminal activity is taking place in the casino or other areas.


Betting Limits

Before you sit down at a game, make sure you know what the table's betting limits are. There is a small display on each table that states the table's minimum and maximum bets, and it usually also lists the rules of the game.

A table with a $10 minimum betting requirement means that a player must wager at least $10 on each hand or wagering opportunity. If a table has a $1, maximum, this means a player is not allowed to make a wager greater than $1, In some games, such as craps and roulette, a player is able to make more than one bet at a time, but in other games each player can only make one bet at a time.

If you are not sure of what to do or what you are allowed to do, the best advice I can give is — just ask. The dealers and floor people will be happy to answer any questions you have; after all, they want your action at the table. Slot machines are somewhat different — just about everything you need to know is printed on the machine. In fact, there really isn't too much you need to know!


Sometimes It's "Units" Wagered

Sometimes gambling writers use the term "units" when discussing amounts wagered. The player decides what his unit will be. If you are a green-chip player and your minimum bet is $25, then your minimum unit is $ That's one unit. If the most you bet is $, then your maximum is four units. However, if you are a $5 bettor whose minimum unit is $5 and whose maximum bet is $, that maximum is a unit bet.

The reason for the "unit" terminology is that it allows players not to have to waste wordage going through all the various amounts a person can bet. I tend to go back and forth between units and money.


The Personnel of Table Games

Table games are played in a "pit," and the person in charge of the pit is called (creatively) the "pit boss." Under the pit boss is the "floor person" or, as some casinos call them, the floor man or floor woman. This individual is in charge of rating the players' action (how much you bet and for how long you play) and resolving any disputes that might occur. If a dispute cannot be resolved by the floor person, the pit boss will be called in.

Yes, there are people above the pit boss, as casinos have redundancy in abundance. There is the casino table-games manager, who is in charge of all the pits, and the casino shift manager, who is in charge of the entire casino during a given eight-hour shift.

The last line in the table-game hierarchy — I refuse to call it the "lowest" line, because these are the most important people the player deals with almost all the time — are the dealers. Good dealers make the casino experience enjoyable; bad dealers make it crummy.


Playing and Betting Advice

There are three types of casino players:

• The advantage players, who have actually turned the tables or machines in their favor and have the edge over the casino. These players bet smart and know the games they play perfectly, and they beat those games.

• The smart players, who do not have an edge but play the very best bets and strategies at their favorite games.

• The ploppies, who plop down at a table or machine, play stupidly using poor strategies, believe in silly gambling myths, and make the casinos enough money to build empires.

CHAPTER 2

Why We Gamble

Why do we gamble? I know this question has been asked a million times, and there have been a million answers. Make that one million and one, as I am going to give it a shot.

Certainly in life we all have to gamble, as life is one long contest with luck, circumstance, and our eventual big loss. Life has a house edge to it, certainly, that grinds away at us, and even those who have had the best of times cannot escape the worst of times when they must say sayonara to the world. Of course, those who have had rotten lives because of chance or circumstance might look upon the fateful last moment as a blessing: I am so happy to be out of here!

I think real life is a combination of the fated and the decided. You are fated to die. The generation that will never die has not yet been born. You are fated to get old despite wrinkle creams and face lifts that often cause people to look as if someone is trying to rip the skin right off their skulls. I look in the mirror, and I see a guy with gray hair who is closer to 70 than to Is that really me now?

The other day in the bagel shop the girl behind the counter asked me if I got the senior citizen discount. My wife was asked, that very night, in our small village theater if she got the senior discount for the movies. We both said no as if that would mean that fate was not hastening us toward seniorville — the place from which no one returns!

Oh yes, we can fight fate, scream at fate, and maybe even delay the ultimate fate, but we can't change fate. In the ancient societies, fate was often called "nemesis," which does not bode well for us.

Most of life — at least in America, for just about all Americans — has to do with the decisions we make and the aftermath of those decisions. Not every decision is going to be a good one. Some of them explode in our faces, and we have to make more decisions to handle the poor decisions that went ka-boom. Even little kids make decisions that have real and long-term consequences. That first-grader goofing off when the teacher is instructing in math doesn't realize that his fun today will limit what he can do with his tomorrows. If he goofs off throughout his school career, his prospects will be severely limited, and rail as he might against the "system," or "society," this person has created his dismal situation, and only he can uncreate it.

The rule of life is biblical — as you sow so shall you reap — and that rule starts as soon as we start crawling around the house looking for stuff to chew on and electrical sockets in which to stick our little fingers. You can bank on that.

We gamble in life because we must gamble — there is no other choice. Not gambling in life is actually gambling that doing nothing will have a better outcome than doing something. We have to decide what schools to go to or whether to go to school at all; whether we should study or forget about studies; whom we should marry or whether to marry at all. Each and every decision opens some doors and closes other doors. No decision is without some consequence.

And that is exactly what we do in the casinos, admittedly in a more rarified, more symbolic, but still very real way. We engage in the life struggle. We face the fate of the ever-grinding house edge and what that means for our future prospects. We devise plans for how to handle early defeats at our favorite game in order to come back into the black. Some players will increase their bets, figuring something good has to happen and they can make it all the way back with just a few wins. Other players bet smaller amounts after a dismal start, figuring bad times are the norm in the casino, so they want to ride it out.

When we face real life, there are just too many factors to fathom in each and every moment. The complexity of life makes it somewhat messy and hard to fully grasp. Our decisions are usually made with too little information. You ove Jane; Jane loves you. Pretty simple, right? Will the marriage work out? Who the heck knows? That's just too complicated a question, requiring an insight into the future none of us has.

But the casino games are not like that at all. Even experts at casino gambling must admit — it isn't all that complicated. The games are relatively simple and have to be in order to attract the largest crowds to play them.

Let's say we know, for example, that the $1 slot machines pay back 92 percent of all the money put in them. We know if we were to play those $1 machines forever that we'd be behind by about 8 percent of all the money we put through the machine. Our gamble, a very simple gamble, is that the machine does not pay back the money smoothly. It is volatile. It is cold more often than hot, but when it gets hot you can hit some big money. Our gamble is that it will hit for us in the short time we are playing it.

Still, most of the time it won't. We accept that fate. But we have decided that the gamble is worth the intermittent thrill of a big win — or any win — because that win goes against long-term fate. We know we are bucking the house edge. We know the casino will win in the end — against almost every single casino gambler out there. But we gamble we can change that fate, at least for ourselves, at least for tonight. And sometimes it happens.

And that is the big thrill. Casino gambling is the war against fate — a war almost everyone must lose but occasionally some of us will win.

Helpful Hint:My mentor, the late Captain of craps, whose ideas I will discuss in the craps section of this book, called casino gambling a "manageable thrill," because the risks a typical casino gambler takes will not destroy him but will get that adrenaline flowing.


It doesn't have the interminable "unknowables" of whether you and Jane will be married happily ever after. It isn't like the war against fate in real life, in which we have no possibility of winning and we all know it. The war against fate in the casino gives us a lot more power than we have in real life because occasionally we do indeed cheat death.

And that's why 26 percent of the adult population in America loves to gamble!

CHAPTER 3

How Much Should You Bet?

The late Captain of craps, the legendary Atlantic City player I have written about in many of my books, once explained to me his theory on how much a person should bet at whatever game he wishes to play in order to axperience a high degree of thrill with a low chance of having a heart attack and an even lower chance of being totally bored.

Casino gambling for the recreational player should be a "manageable thrill." The Captain stated that a typical casino blackjack player playing for matchsticks or pennies would get bored rather quickly, because no hand really means that much to him — losing has no sting, and winning has no adrenaline jolt. But if he bets $ per hand, he might find himself sweating profusely as he sees his rent money or food money going out the window on a sustained series of losses. He might, quite literally, drop dead from anxiety. In the case of the $ bettor, the emotions would range from dread at losing to relief at not losing. Where's the fun in that?

The Captain's theory of a manageable thrill comes down to a simple formula: the bets you make have to be large enough to make it worth wanting to win but small enough to make losing them not cause you to think of all the things you could have bought had you not lost. That is your "thrill zone" — the range of betting that has meaning, win or lose, but is not really hurtful to your emotional or economic life.

Often players will bet a certain amount when they first start a game but gradually increase their bets until they hit the "sweat zone," as the Captain called it. The sweat zone is the place where the bet becomes uncomfortable to think about. Many craps players hit the sweat zone after several presses of their bets. Worse, a controlled shooter who is having a good roll will sometimes start to think more about the money at risk than about shooting the dice in a relaxed and careful manner. This makes shooting the dice no longer a thrilling exercise for the player, but an agony. What if I roll a seven? What if I lose? Look at all that money!


(Continues)Excerpted from Casino Conquest by Frank Scoblete. Copyright © Frank Scoblete. Excerpted by permission of Triumph Books.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Источник: thisisnl.nl